CYBERPUNK 2077 / OFFICIAL MAC RELEASE

Cyberpunk 2077 on an Apple silicon Mac

Choose a Mac store version, check memory and storage, then start with the game’s hardware-based preset.

Choose your store →
Cyberpunk 2077 artwork showing V against a bright yellow background.
MINIMUM CHIP
Apple M116 GB memory minimum
SYSTEM
macOS 15.5+Across the published tiers
STORAGE
SSD required92 GB / 159 GB by store

The official Mac version needs M1 or later, at least 16 GB memory and macOS 15.5+. Install it on an SSD. Begin with the “For this Mac” preset, then adjust from that baseline.

Choose the Mac download

Published installation sizes, including voiceovers
Store routePublished spaceBefore installing
Steam, GOG or Epic92 GBChoose the official Mac build from your library.
Mac App Store159 GBUse the Mac listing and its supported-device check.
Steam / GOG / Epic92 GB
Mac App Store159 GB

Allow additional working space during downloads and updates. The amounts above describe the publisher’s listed installation, rather than a guarantee of how much free space an updater will need.

Official purchase and store links ↗

CDPR storage and SSD requirements ↗

Find the published hardware tier

Developer configuration targets
TierChip and memoryAssigned resolutionTarget
MinimumM1 · 16 GB1440×900 / 1600×90030 FPS
RecommendedM3 Pro · 18 GB1800×1125 / 1920×108060 FPS
High fidelityM2 Max or M3 Max · 32 GB1800×1125 / 1920×108060 FPS
Very high fidelityM3 Ultra or M4 Max · 36 GB2294×1432 / 2560×144060 FPS

Use the chip and memory shown in About This Mac. A higher external-display resolution is a separate workload; do not read the table as a promise for every screen and setting.

CDPR configuration table ↗

Start with “For this Mac”

Select the hardware-based preset

Open the game’s graphics settings and select “For this Mac”. It assigns settings and resolution for the hardware, rather than one identical configuration for all Macs.

You have a known baseline before changing individual settings.

Keep the assigned resolution first

Try a representative scene at that resolution. On an external display, first compare the assigned game resolution rather than automatically selecting the panel’s highest resolution.

You can compare later changes against the same scene and initial settings.

Change one setting at a time

If you enable ray tracing manually, compare it separately. The default preset leaves ray tracing off on every configuration.

You know which setting changed the visual result or responsiveness.

Resolution guidance ↗

Keep a working baseline

Run the unmodified game once before adding frameworks or scripts. For launch, performance or installation failures, the official Mac support hub separates those cases. Choose a Mac article rather than applying a Windows directory or graphics-driver instruction.