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Native Mac games for Apple silicon

Compare seven native Mac games, official releases and community projects. Find Apple silicon requirements, supported game files and the right setup guide.

7 games

Switch-native builder

The Legend of Zelda: Tears of the Kingdom

MacNativeGames builds a Mac app from your own XCI or NSP and prod.keys.

Mac: Apple silicon, macOS 26 or later; 16 GB memory recommended; about 25 GB free (40 GB with an update).

Files & setup details Your own game files
Get started
Your own base game 1.0.0 (XCI or NSP) and prod.keys; optionally a separate 1.1.2, 1.2.1 or 1.4.3 update. No release download exists — you build from source.
Route detail
iPhone/iPad: only 1.4.3 has been tested by the author.
Switch-native builder

Diablo II: Resurrected

D2R Mobile builds a Mac app from your own Switch release with Reign of the Warlock.

Mac: Apple silicon, macOS 26 or later; macOS 15–25 with the older-API build. Intel Macs are not supported.

Files & setup details Your own game files
Get started
Your own Switch release 1.0.34.0 (PC 3.3.94012) with the Reign of the Warlock expansion; built with the project scripts and Xcode.
Route detail
Keep the build workspace in place: the Mac app uses its rewritten code, resources and shaders.
Community source port

The Legend of Zelda: Ocarina of Time

Ship of Harkinian has a Mac download; you supply your own ROM.

Mac: The project’s macOS guide names no minimum version; its first-open steps are written for macOS 13 Ventura and later.

Files & setup details Your own game files
Get started
Download the Mac zip from the Ship of Harkinian releases; on first launch pick your own ROM (check it at ship.equipment).
Route detail
On first launch the app extracts the game data from your ROM (“Processing OTR”).
Community source portStatic recompilation

The Legend of Zelda: Majora's Mask

Two Mac routes: 2 Ship 2 Harkinian or Zelda 64: Recompiled, each with your own ROM.

Mac: Zelda 64: Recompiled: “A Mac with Apple Silicon or an Intel 7th Gen CPU with MacOS 13.0+”. 2Ship: not stated as one line.

Files & setup details Your own game files
Get started
2Ship: Mac zip from its releases, ROM checked at 2ship.equipment. Zelda 64: Recompiled: macOS zip, accepts only the US N64 ROM.
Route detail
Zelda 64: Recompiled is a static recompilation; 2Ship is a source port with Metal as the default renderer on macOS.
Official Mac port

Cyberpunk 2077

Official Mac version on the Mac App Store, Steam, GOG and Epic.

Mac: Apple M1, 16 GB, macOS 15.5 or later (CDPR minimum tier: 1440×900 or 1600×900, 30 fps target).

Files & setup details Store version
Get started
Mac App Store (about 159 GB) or Steam, GOG, Epic Games Store (about 92 GB). Must be installed on an SSD.
Route detail
The default “For this Mac” preset never turns on ray tracing.
Official Mac port

Death Stranding Director's Cut

Mac version on the Mac App Store only; the Steam version lists Windows only.

Mac: macOS 13.3 or later and a Mac with Apple M1 or later (App Store compatibility line).

Files & setup details Store version
Get started
Mac App Store, sold by 505 Games. Requires signing in to iCloud with iCloud Drive turned on.
Route detail
Choose the Mac App Store edition; the Steam edition is for Windows.
Official Mac port

Resident Evil 4

Free download on the Mac App Store; the full game is an in-app purchase.

Mac: macOS 13.0 or later and a Mac with Apple M1 or later (App Store compatibility line). The Mac description estimates about 70 GB; installing needs at least twice that free.

Files & setup details Store version
Get started
Mac App Store, by CAPCOM. A limited part is free; the full game is the “Base Game” in-app purchase. Separate Ways is a separate purchase.
Route detail
The Mac release notes removed the every-start internet requirement in 1.0.4; downloads and purchases still use the network.

Another Mac download

Super Mario 64 (sm64coopdx). v1.5.1 (1 Jun 2026) publishes sm64coopdx_macOS_ARM.zip. You supply your own ROM; this site has no guide for it yet. Original releases ↗.

How to read the routes

Official Mac port
The publisher sells a native Mac version. You buy it in a store and install it like any app.
Community source port
A community project rebuilt the game as a native program from reverse-engineered source. You supply your own ROM; the app extracts the game data from it.
Static recompilation
The original console machine code was translated ahead of time into a native program. You supply your own ROM; the project's download contains no game data.
Switch-native builder
A script on your Mac turns your own Switch game files into a Mac app: the game's ARM64 code runs directly, a small host answers the Switch system services, and graphics go through Metal. Nothing from the game is downloaded.

For a broader catalog beyond these entries, explore Mac Games List ↗. Minimum requirements are not per-device performance predictions.