TEARS OF THE KINGDOM / PICTURE & SETTINGS
Tears of the Kingdom on Mac: picture and settings
Four number keys change the picture while you play. Find your current mode, choose what to change, then follow the reset steps if you want the defaults back.
Keys 1–4 at a glance
| Key | What it does | Each press | Default when the game starts |
|---|---|---|---|
| 1 | Shows or hides all overlays: FPS, shader count, system load and the shortcut reminder, in one box at the window’s top-right corner. | On ↔ off | Shown |
| 2 | Frame interpolation. | off → 30+30 → half the refresh rate → unlimited → off | Off |
| 3 | Picture mode. | MetalFX 2K → native 2K → off → MetalFX 2K | Off (MetalFX starts only when you choose it) |
| 4 | Ultrawide 21:9: the camera sees more at the sides and the picture fills a wider window. HUD, menus and map stay 16:9 in the middle. | On ↔ off | Off · only 1.2.1 and 1.4.3 |
The reminder box refreshes twice a second, so after pressing 2 or 3 it shows the new mode by name, for example “Picture: native 2K”. Resizing the window never switches MetalFX on by itself.
What “2K” changes, and what it does not
Three sizes are involved. Only the middle one is what “native 2K” sets.
- 01 · RENDER
The 3D scene
1280×720 / 1600×900The game’s handheld / docked render sizes.
TOTK_RENDER_REScan override this stage. - 02 · COMPOSE
Canvas and interface
Native 2K: 2560×1440The game combines the scene with its menus and HUD. Key 3 selects the picture mode.
- 03 · DISPLAY
Your window
The actual output sizeMetalFX 2K scales the picture for the output, including small windows and 4K displays.
Choose native 2K when…
- you want a sharper interface and text on a 1440p or Retina screen;
- you prefer the game’s own image without upscaling.
Choose MetalFX 2K when…
- you play in a window that is not 2560×1440 or on a 4K display, and want the image scaled to the real output size;
- you accept that it is an upscaled picture.
Launch options (set before the game starts)
These are environment variables. Quit the game first, then start the app from Terminal with open --env. They apply to that one start; opening the app from Finder again uses the defaults.
| Option | Values | Effect |
|---|---|---|
TOTK_RENDER_RES | <width>x<height>, each 64–4096, for example 960x540 | Sets the 3D scene’s render size (box 1). Unset or 0: the game’s own size. Anything else, such as 960x540x, stops the start with “TOTK_RENDER_RES must be <width>x<height>”. |
TOTK_ASPECT | 21:9 (key 4’s default), 32:9, 3440x1440 or a ratio such as 2.39 (0.5–8) | Picks the shape key 4 switches to, and starts with ultrawide already on. On 1.0.0 and 1.1.2 the start stops with “TOTK_ASPECT: only 1.2.1 and 1.4.3 so far”. |
TOTK_HUD=corners | — | Puts the FPS, shader and load readings back into the picture’s corners instead of the small top-right box. |
TOTK_FACE_BUTTONS=label | — | Maps PlayStation and Xbox face buttons by label instead of by position. |
TOTK_LANG / TOTK_UI_LANG | Game: a language code such as en-US · Launcher text: zh or en | Override the game’s language or the launcher’s own text for this start. |
open --env TOTK_RENDER_RES=960x540 --env TOTK_ASPECT=32:9 "/Applications/Tears of the Kingdom.app" To give only this game another language every time, set its own preferred language once (this one persists until you delete it):
defaults write org.macnativegames.totk AppleLanguages -array pt-BR Back to the default picture and layout
Quit the game
Launch options and key choices last only for the current run.
The game window is gone (⌘Q, or close the window and wait while a save finishes).
Open the app from Finder, without --env
Double-click Tears of the Kingdom.app. A Finder start uses no launch options.
Press 1: the box shows “Interpolation: off” and “Picture: off”.
Remove per-app settings you added
defaults delete org.macnativegames.totk AppleLanguages A custom button layout is a file, not a setting: delete controls.txt as shown on the controller layout page.
The game follows the Mac’s language again; your controller uses the default layout.
iPhone and iPad
The iPhone and iPad build has no 1–4 shortcuts. It always runs in handheld mode at 1280×720. A TOTK_RENDER_RES value only reaches the phone if it was set on the Mac when the IPA was exported.
Want to know what frame rates others have measured, and under which conditions? See performance records. For first-visit pauses, follow the new-area stutter diagnosis.